Decorporation
01/2022 - 08/2022
Links
About The Project
A fast-paced roguelike first person shooter. The move to 3D FPP view presented new, unique challenges that had to dealt with. There were issues with the movement not feeling smooth, tons of bugs and glitches, as well as problems with performance, but with enough feedback and game design discussions the project turned out really solid. Working on it was a breath of fresh air and a memorable experience.
Tools Used
Unity (C#), Trello, Notion, Adobe Photoshop, Audacity, Sony Vegas
Impact On Project
Finding and reporting bugs, analysing feedback from game testers and the community, designing and implementing game mechanics, balancing various parts of the game, creating additional audiovisual assets.