Bruno Talaga, A Game Developer

Bruno Talaga

A Game Developer

About me

My name is Bruno, and I am a self-taught game developer, most interested in the vast topic of game design. I'm ambitious and hungry for knowledge, looking for opportunities to learn and evolve in all things related to game dev. I like working on unique, boundary pushing projects that aren't afraid to try new things, and crafting unforgettable experiences for the players.

I've been interested in game-making since I was very young, when my friends and I would make "games" in Microsoft PowerPoint which were just interactive presentations, that allowed the user to choose various options. After that, we moved on to tools like YoYo Games' GameMaker, and most importantly Clickteam Fusion 2.5. It was in that program where I started making things that could be considered real games.

The first game I actually released on the Internet, was Survive The Zombies: Arena in 2016. I made it available on Game Jolt where it became a moderate success, gaining a couple hundred views. After that, I continued on making games in Clickteam Fusion 2.5 for a few years, eventually releasing my final game in that engine, VOID_r in early 2018. This project was vital in my evolution as a game developer, as I gained a lot of valuable feedback from it, and it shaped my approach to making games in the years to come.

Following the release of VOID_r, I started experimenting with Unity, during which I helped my friends with some projects. It finally ended with us deciding to take part in the 2019 Dallas Dreamhack Game Jam, where for the first time I was credited on a released project as a Unity developer. That project was 5 Minutes to Survive The Zombies, which was an important learning experience.

Since then, I kept working on games in Unity, though with time my role moved more towards game design and QA. That doesn't mean I don't write code though, as I'm still learning and working on solo projects as a hobby. I'm currently looking to work on a project as either a game designer or a programmer, and I've been thinking of learning Godot in the meantime. Right now I'm working on Telegraphist 1920: Beats of War as a game designer.